1. Open calculator in windows as usual, than choose Help --> Help Topics.
2.Then press question mark (?) at top left part of the Title Bar choose Jum to URL
3. Put any website address that you want to access, and happy browsing from your calculator.
Monday, June 14, 2010
Saturday, January 30, 2010
iPhone Hacker Says He's also Cracked PlayStation 3
The 20-year-old hacker best known for cracking Apple's iPhone says he's done it again, this time with Sony's PlayStation 3.
He pulled off the feat using "very simple hardware, cleverly applied, and some not so simple software," he added.
Hotz received widespread media attention in 2007 when he developed a technique that allowed the iPhone to run on any wireless network. In the U.S., iPhones are sold exclusively for use with AT&T's network.
Hotz's new technique could allow PlayStation 3 users to run new, unauthorized software on their systems. Such software could include the Linux operating system or older PlayStation 2 games, which don't work on the PlayStation 3. But the hack could also give gamers a way to run pirated software on their systems too.
PlayStation fans will have to wait some time before they get to see Hotz's code, however. In his blog post, he said he isn't revealing how he pulled off his trick just yet, in part because he's worried that Sony may find a way to disable his technique.
That's what Apple tried to do with the Jailbreak hack. The company has repeatedly disabled the Jailbreak code in software updates to its devices, but hackers have responded each time with new techniques to keep the phones unlocked.
Hotz did say that he was hoping to find and publish the device's decryption keys, which could help others develop and run unauthorized software for the machines.
Apple's iPad Plays Games, Surprise!
Call Apple's tablet the iPad, because that's what Steve Jobs does, and hey, it can play games! Thank goodness, right? Apple's iPhone didn't for years, and even Apple probably realizes what an embarrassing mistake that was.It also packs in 802.11n WiFi, Bluetooth 2.1 + EDR, a speaker and mic, a compass and an accelerometer, and retails in its most basic configuration for just $499
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So while my colleagues are poring over its ramifications in dozens of other areas, let's talk about the iPad and gaming, or at least what Apple wants us to take away from the media circus that's wrapping up as I type this. For starters, it's extremely thin and light, which means three things: It'll be a delight to tote, perhaps a trifle vulnerable if dropped or caught between heavy objects, and--yep, it'll have pretty abysmal battery life.
Apple claims 10 hours battery life, which you can already assume is like the EPA's mileage estimates for cars (read: Not so much). In fact at least one beta tester who had the thing for the last 10 days apparently estimates it's more like three hours if you're running a game full-out.
That's still notably better than a serious gaming laptop (by comparison, my eight-pounder runs for an hour, cordless, tops) but dramatically less than the Nintendo DS or Sony PSP, which can either approach or exceed 10. For example, my PSP 3000 with the 2200 mAh battery upgrade almost gets me across the pond and back--Detroit to London to Detroit--on a single charge.
Under the iPad's hood, you're looking at a 1GHz Apple A3 chip, basically an all-in-one processor that handles core crunching as well as audio-video math processing typically reserved for discrete silicon. You don't get much in the way of storage, though. Apple says between 16 and 64 GB of flash storage internal, which means--sorry Blizzard wonks--you won't be running anything like World of Warcraft on it.
As for how you control the thing, it's gesture-driven, just like the iPhone, so think "super-sized" mobile and you've got the essence of what Apple's up to from a gaming angle. In fact the iPad can download and run nearly any iPhone app out of the box. Apple demonstrated an iPhone racing game running at a 1-to-1 pixel ratio center-screen (about a quarter active space, the rest framed by black) then showed how the iPad could interpolate the pixels to run at about two-thirds screen size. It looked a little blurry, and harked back to what console gamers were doing a generation ago, but I'm convinced Apple's not courting the high end at this point.
How does it handle in games? As noted, it's basically a giant iPhone, so you're using gestures or tapping on hot points to execute actions. Imagine swishing your fingers across the screen to fling a grenade, or using three fingers on screen at once to open a door. (Apple's apparently familiar with sci-fi author Orson Scott Card, since they're describing more or less how the school tablets work in Card's Hugo and Nebula winner, Ender's Game.)
The screen sounds like the sweetest aspect, an in-plane switching 9.7-inch LED, which makes for a brighter, better display, but uses more power than a standard TFT setup. Form over function? Maybe. It wouldn't be the first time Apple swapped substance for style.
The bottom line? If you're a casual gamer, say someone who fiddles with stuff on your iPhone between meetings (or during them) or on planes or in line waiting for movie tickets, think of this as a kind of middle-ground between your phone and your laptop. You want to play slightly more sophisticated games on a multiple-use computing device and don't mind using a gesture-driven, non-deterministic interface to do so? Here's your new toy.
The rest of you? Wait for someone to bring the killer apps, because at least from a gaming angle, what Apple demonstrated at today's show was just an evolutionary extension of its i-brand family.
Little Glance At iPad
The iPad underwhelms in terms of hardware and software, but there’s a lot of potential for innovative content.
Hardware: Awkward to handleCompared side-by-side, the iPad's 9.7-inch 1024-by-768-pixel LED-backlit display appeared dimmer than my iPhone 3G's (auto-brightness disabled, brightness set to maximum). Whites, in particular, looked much brighter on my iPhone. Apple had no comment, however, when I inquired about the difference. Although, one Apple spokesperson pointed out that a phone--which we expect to use outdoors as easily as indoors--might need to be brighter.
iPad OS: A giant iPhone interface
One of the biggest rumors leading up to the event was that iPhone OS 4.0 would be released in conjunction with the iPad. Instead, the iPad is running iPhone OS 3.2 (which has not been released for actual iPhones yet).
Touch keyboard disappoints
Using the keyboard in vertical mode, my small hands had difficulty maneuvering around the keyboard--my thumbs couldn't stretch across the whole device to reach the keys. Horizontal mode felt much more natural, but as a touch-typist, I still made more errors than I would with a physical keyboard.
iPhone apps don't fly on iPad
Clearly, this an interim fix until actual apps are developed for the iPad. And I expect many app makers will create versions optimized for iPad. I see a lot of gaming potential for the iPad, but cool 3D graphics game like Assassins Creed just doesn't work on the iPad.
Luckily, the iPad isn't shipping for another 60 days, so hopefully more content will be developed by then. And who knows? Some of the issues I've noticed on this demo unit may be fixed by then.
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